NeoSpark314 / godot_oculus_quest_toolkit

An easy to use VR toolkit for Oculus Quest development using the Godot game engine
MIT License
367 stars 38 forks source link

gltf files linking to missing png files #33

Closed knochenhans closed 4 years ago

knochenhans commented 4 years ago

Hi, some of the gltf files in OQ_Toolkit/OQ_ARVRController/models3d contain links to texture files that do not exist in the tree:

NeoSpark314 commented 4 years ago

Yes; I think this is a sideeffect of editing the imported materials. If you want to use them in an external project with godot you will need to also copy the controllerMTL.material (which contains the correct texture reference for godot) as well as the two HandMaterial[Left/Right].material.

NeoSpark314 commented 4 years ago

ah; and also take all the .import files with you (or configure the .gltf import to use an external material and not overwrite on re-import)

knochenhans commented 4 years ago

Ok thanks, I was just mentioning it because Godot was complaining about it when I imported the demo project :)

NeoSpark314 commented 4 years ago

oh; thx; I did not realize that this is an actual error when opening a clean project. In that case I will try to reproduce this on my side and will try to fix it