It allows to export VR projects and make them work in WebXR enabled browsers.
While it is still WIP and not very well tested many things already work quite well and I think it can already be very useful; a test export of the toolkit can be found here: https://godot-toolkit-webxr.glitch.me/
This change includes a export template that was build using the WIP PR from @dsnopek for webxr in godot: https://github.com/godotengine/godot/pull/42397
It allows to export VR projects and make them work in WebXR enabled browsers.
While it is still WIP and not very well tested many things already work quite well and I think it can already be very useful; a test export of the toolkit can be found here: https://godot-toolkit-webxr.glitch.me/