NeoSpark314 / godot_oculus_quest_toolkit

An easy to use VR toolkit for Oculus Quest development using the Godot game engine
MIT License
372 stars 39 forks source link

adds "disable_collision" export to UI2DCanvas #46

Closed hankedan000 closed 3 years ago

hankedan000 commented 3 years ago

This export variable is used to prevent the UIRayCast marker from colliding with a possible transparent UI canvas.

NeoSpark314 commented 3 years ago

Thanks for the extension. Looks good.