Oculus on PC will respect target_fps as a maximum, but it will automatically turn down the fps to what ever the HMD requires.
Thus setting this to the maximum of 90Hz will allow those HMDs to run at their proper rate, and Oculus will handle reducing it for other HMDs that need a lower rate.
When this was set to 80Hz, the original Rift would run at 80Hz, increasing this to 90Hz allowed it to run at it's native refresh rate of 90.
Tested on Quest 1 and 2 via link, and Oculus automatically lowers the refresh rate to 72Hz.
Oculus on PC will respect
target_fps
as a maximum, but it will automatically turn down the fps to what ever the HMD requires. Thus setting this to the maximum of 90Hz will allow those HMDs to run at their proper rate, and Oculus will handle reducing it for other HMDs that need a lower rate.When this was set to 80Hz, the original Rift would run at 80Hz, increasing this to 90Hz allowed it to run at it's native refresh rate of 90.
Tested on Quest 1 and 2 via link, and Oculus automatically lowers the refresh rate to 72Hz.