NeoSpark314 / godot_oculus_quest_toolkit

An easy to use VR toolkit for Oculus Quest development using the Godot game engine
MIT License
368 stars 39 forks source link

added kinematic grab mode #6

Closed shafy closed 4 years ago

shafy commented 4 years ago

Note: With the kinematic mode implement, we add linear and torque impulse when releasing the grab. Therefore, setting good values for the RigidBody's linear and angular damp is advised. I use 0.9 for linear and 1.0 angular damp and it seems to work well.

We can add this to the doc after merging this. It's on my to-do list to update the docs anyways :-)

NeoSpark314 commented 4 years ago

Thank you.