NeoSpark314 / godot_oculus_quest_toolkit

An easy to use VR toolkit for Oculus Quest development using the Godot game engine
MIT License
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Add static object grab functionality #8

Closed NeoSpark314 closed 4 years ago

NeoSpark314 commented 4 years ago

As mentioned by @DerKorb in #7 there is currently no functionality to simply grab static (non-rigid body objects). But it would be a useful feature.

NeoSpark314 commented 4 years ago

added with https://github.com/NeoSpark314/godot_oculus_quest_toolkit/commit/0a4ca2e9e774b49d0c1f7f3801f9882d425be56b (Feature_AreaGrab)