Closed NeoSpark314 closed 4 years ago
As mentioned by @DerKorb in #7 there is currently no functionality to simply grab static (non-rigid body objects). But it would be a useful feature.
added with https://github.com/NeoSpark314/godot_oculus_quest_toolkit/commit/0a4ca2e9e774b49d0c1f7f3801f9882d425be56b (Feature_AreaGrab)
As mentioned by @DerKorb in #7 there is currently no functionality to simply grab static (non-rigid body objects). But it would be a useful feature.