NeonGeckoCom / skill-update

Skill to handle updates to neon-core
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[FEAT] add an intent to accept "run update" #95

Open Olzeke51 opened 2 months ago

Olzeke51 commented 2 months ago

Objective

currently the documentation indicates you have to say "run updates" I thought I said 'run updates' but very possibly 'run update' [as there was only one to do!]

Initial Implementation Requirements

load & run an older image (beta-in this case) notice that update/icon is present. 'heyneon, run update' ended up with a screen text 'run update' BUT no action

Other Considerations

possible conflict with other skills relying on 'update' intent 2024-07-08 07:20:23.118 - voice - ovos_dinkum_listener.voice_loop.voice_loop:_after_cmd:669 - INFO - transcribed: "Run update." 2024-07-08 07:20:23.121 - voice - ovos_dinkum_listener.service:_stt_text:573 - DEBUG - Record end 2024-07-08 07:20:23.124 - voice - ovos_dinkum_listener.service:_stt_text:580 - DEBUG - STT: "Run update." 'check for updates' and a 'yes' response to update worked