NeonKnightOA / oacmpvol1

OpenArena Community Mappack Vol. 1 Repository
GNU General Public License v2.0
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OACMPDM7 lighting #15

Open The-Gig opened 2 years ago

The-Gig commented 2 years ago

I'm checking old "todo lists" from the forum against z_oacmp1v4_beta-220322.pk3.

OACMPDM7: The lower part of the map ("under the map") is really dark. Fortunately, one does not go a lot there. Maybe the sky shader did not spread light? Also, in the second screenshot you can see some weird small shadows. Not super important. shot0234 shot0225

NeonKnightOA commented 2 years ago

Indeed, that's a problem. I'll see what can I do.

NeonKnightOA commented 2 years ago

More or less fixed. I don't really like how the lighting came to be. Test please.

The-Gig commented 2 years ago

I tested the new version of the map. Lighting of the lower part is better than before, of course, although still a little dim in some parts. Maybe it might be done even a bit better (maybe by having the sky -not the sun- cast a bit more light?), but it's already a good step ahead. We may take it as "done" or not. shot0242 Also, in this place I still se a bit strange shadow, but it could just be q3map2 light stage working a bit differently with brushes and patches. I have a feeling there is a small brush at the end of a bevel there... I don't know why the bevel does not simply extend to the pillar, but I guess there may be some reason and it's a glitch small enough to not being worthy modifying too much geometry.... Curious.... for some reason now the shadow appears on the brush, while in the previous version it appeared on the patch... However I'm not sure it's the same pillar as before. shot0244

The-Gig commented 2 years ago

Also, as a friend of mine made me noticed that v4 version of the map has got too bright, as some shadows from v3 have been lost. This is from v3: shot0180 And this is from v4 beta: shot0181

NeonKnightOA commented 2 years ago

I need to re-do the lighting on this level. All the previous lighting (including those panels) will be out of the level.

NeonKnightOA commented 1 year ago

https://mega.nz/file/bMZkRJBa#J_rUm2nz2SpiMFl6kBY0eMceeCLOJ1PLfnz_-CQRzCw New test version. I relit the bottom part but I'm still not happy with the result.

NeonKnightOA commented 1 year ago

Still unhappy with the lighting. The blue is also hard on the eyes.

shot0013

shot0014

shot0015

shot0016

The-Gig commented 4 months ago

Tested version 230430. The lower part (under the map) looks OK to me now. Maybe the upper floor is too much lit... There is still also this small problem, but maybe it's too nitpicky stuff. shot0055

Still not 100% perfect, but maybe we may live with this lighting?