Open The-Gig opened 2 years ago
https://mega.nz/file/bMZkRJBa#J_rUm2nz2SpiMFl6kBY0eMceeCLOJ1PLfnz_-CQRzCw New test version. I think some of those were on purpose. Nevertheless, needs testing.
Tested version 230430 of the map. Trying to revisit all the places of the opening post, one by one:
I see this one uses a texture named "white", with an end result being shades of gray maybe a bit strange, but probably fitting. I guess this is OK.
This one looks a bit better now: not pitch black anymore, although one part is still darker than the other one. But in the editor I see it's the same texture (dirty_pweter_big), so probably it's the bezier curve part which for some reason gets lit differently than the standard brush part and fixing that might be complicated (or may just require tweaking/adding one light?). Maybe not perfect, but I guess we may also go on "as is".
This one is strange. I mean, apart the opening thread post which is that the texture of the narrow (lower) part of the wall (which is a bit sloped) might be better aligned with the texture of the big wall (which is straight), looking at it more closely now I see some flickering, like the sloped part and the straight part overlap a little. But in-editor it doesn't look so!
About this, maybe one might fix by stretching a little that patch? Like from this to this?
I sent z_oacmp1v4_beta-220322.pk3 to a friend for testing, and he provided me some feedback.
Is that the "default missing texture", maybe?
Do you think that pitch black (instead of dark gray) part inside the recess is intentional?
In that place the texture seems to not be completely aligned:
Things seem to be a little messy there: