Open The-Gig opened 2 years ago
I'm reverting the changes. Don't remember why I did them in the first place.
I'll revert the changes for the next version.
Tested version 230430. The item count is basically the same as version 220411 (I think now there is 1 more "light" entity), so most of the considerations of the opening post still apply.
A few more considerations updating/in addition to them, though:
This is a follow up about what we started to notice here: https://github.com/NeonKnightOA/oacmpvol1/issues/14
Looking at the map in v4 beta 220411, we noticed the odd positioning of the weapons in the upper floor: there are three of them, two inside recesses in the pillars (plasma and rocket launcher) and one railgun between two pillars. I don't remember why it has been done this way, maybe for making it "more dangerous" to get the railgun? IDK.
In v3 it wasn't this way. There the upper floor had four yellow armors in the recesses and four lightning guns between the pillars. Maybe they were too many?
But I noticed the changes don't stop here, so I compared entities numbers between v3 and current v4 beta, and this is what turned out.
So, what I noticed is:
So, I'd like to know opinions about what we should do with these entities. Should we restore something more similar to V3 (apart from the obvious problems with "suspended" flag), more similar to the current version, or try to find something in the middle?