Neop / mudmap2

A mapping tool for text-based games, like text adventures, MUDs and MUSHs
42 stars 12 forks source link

Comment Text Area Word Wrap/Height Issues #26

Closed avatard closed 6 years ago

avatard commented 6 years ago

I noticed during comment creation.

A couple of issues: Open comment dialog, enter text. It will move past the viewable portion of the pane. Then resize the pane (horizontal and/or vertical). The height of the input text area does not resize.

avatard commented 6 years ago

Done. Checked into i26.

This might be considered an enhancement instead of a bug, or if it's a bug, a very minor one.

Roxor007 commented 5 years ago

Hi, I am looking for some standard format for our mud maps in our guild. I am glad to see someone is working on such tool. (our 20+ years handwriten maps look a bit outdated :-) ) So, I was wondering if there is any way to display Comment field on tile (something like world settings for room id) . All i see is letters Co when i insert comment but not actual content of it. I could really use that information , when connecting 2 maps. For example you want to connect ground floor of map (map 1) with 1st floor (map 2) and u want to say those floors are connected via hidden exit "enter statue". At the moment I have to name 1st room of Map 2 "Enter statue" to see "Ch: enter statue" on map1. But i want to use that name for something else :-( Any chance to add that option or I am missing some existing option for this?