Neop / mudmap2

A mapping tool for text-based games, like text adventures, MUDs and MUSHs
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Room background color #35

Closed jinkai closed 4 years ago

jinkai commented 5 years ago

I have an idea for an enhancement: Allow setting the background color for a room.

My use case: There are certain aspects of the rooms in an area that I want to see at a glance - is there a known mob in the room? Or a known item/chest? Dangerous? Safe? Etc.

I can edit the name of a room to cover 1 aspect, but then I can't tell any of the others just looking at the map - I need to click on a room and look at any comments in there. I'd think setting the background color would let me have a color scheme to cover these aspects.

Neop commented 5 years ago

I suggest to use the 'risk level' setting to describe how dangerous or safe a place is. That will add a colored ring to the tile on the map. Setting a place group will add another ring (you could of course add risk levels for other meanings in the Worlds menu).

I think I could make the background color changable, but I'm not sure if it's that helpful if you want to show two or more information. Right now I got 3 ideas:

Which one do you think is the most useful?

jinkai commented 5 years ago

Hello! I looked into the risk level settings, and that is probably good enough, especially because I can add custom risk levels. Since we have that, I don't think custom background colors is that useful. I do think that the risk level could just be a general purpose "Indicators" system or something.

An extra line of short text would also be useful, I think. Combine that with a border color and people should be able to indicate whatever they need to. It would certainly cover my needs!

Thank you!