Closed drislands closed 5 years ago
I intend to use one-way paths for this, which you can create by setting the destination place's exit direction to "-" (without the quotation marks).
That said I found a bug that prohibits creating more than one one-way path to a place. I will try to fix that asap and let you know when it works.
I fixed the bug I mentioned. Here is the new version: https://github.com/Neop/mudmap2/releases/tag/v2.5.4
I hope this helps, tell me if you got some other suggestion or if there's an issue.
I'm playing through the original Zork right now and making great use of mudmap2, but there are a few locations (most notably in the Maze) where leaving by a certain exit brings you back to the room you started in. For ease of mapping such madness, it would be useful to be able to indicate where such self-loops are without having to create a separate Loop room (my current workaround).