Closed 66OJ66 closed 1 year ago
Looks good. There is just a small 0.8 -> 0.9 migration change that was missed in the shader. I will push a commit for that in a minute.
@66OJ66 Thanks for the PR. Here is the small change to the shader based on the migration guide: https://github.com/Neopallium/bevy_water/commit/ea948f7048954b57d9411bed2d5fd574e6241199
I am not an expert at shaders, so not sure if that change is really needed or not.
Hi, this updates bevy_water to use the latest version of Bevy.
I made some changes to
water.wgsl
to get the shader to process, but I'm not experienced with WGSL (so can't be fully confident these changes are exactly correct).