Neopallium / bevy_water

Dynamic ocean material for Bevy.
https://neopallium.github.io/bevy_water/
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Use shape::Plane to generate mesh #9

Closed noebm closed 1 year ago

noebm commented 1 year ago

This also increases the mesh resolution.

Neopallium commented 1 year ago

FYI, this seems to have fixed the render glitches that I was seeing with dense meshes. Something about the old generated mesh wasn't working well with the PBR shader.