Closed shiftyscales closed 3 years ago
Are there any special conditions? I can't replicate this on my end. Can you send me a replicaiton case world?
neosrec:///U-Shifty/R-c3df301c-5799-41c8-aa95-166693a28720
There aren't any specific/special conditions I'm aware of, @Frooxius- but if you set the SaturationMode to Unrestricted the effect becomes a lot more apparent.
It's entirely down to the VerticalGradient mode being set.
E.g. to replicate it you can:
Note the visible edges of the default additive volume set to VerticalGradient in the following pictures:
Fixed in 2020.10.12.499, thanks!
Discovered by Turk, a fog volume that is set to use a vertical gradient has an issue in which the accumulated color will appear really brightly at the bounding box edges. This occurs regardless of whether the volume is adjusted for the worldspace setting.
This issue does not appear when rendering under the
Constant
color mode.The effect as viewed in-headset is a very thin shimmering line in the shape of the cube/bounding box.