LogiX already visualizes different data types by color and when hovering over an input or output port.
Unity tries to visualize different data types with icons (transform, material, texture, etc.).
I'm missing a similar feature in the Neos inspector. It is often guesswork what type of data a component expects as a reference.
LogiX already visualizes different data types by color and when hovering over an input or output port. Unity tries to visualize different data types with icons (transform, material, texture, etc.). I'm missing a similar feature in the Neos inspector. It is often guesswork what type of data a component expects as a reference.