Open shiftyscales opened 3 years ago
this is extremly useful for anyone with tails or ears - so, 90% of the population. being able to drive dynamic bones on top of the dynamics allows for more "expressive" actions. (its also a basic ability in unity, hence the slight frustration you cant do that in neos).
Currently the dynamic bone chain will reset and reinitialize every time the bone configuration is changed. I can modify this behavior though so unless the bone assignments or number of bones is changed, it'll keep the simulation state. That would let you modify them dynamically for animation.
that might work!
That sounds like it could be a good solution thanks, @Frooxius!
Requested by GearBell Use case:
Other users have used similar mechanisms to manually control their ears/other bone chains while still making use of dynamic bones.
Video depicting the issue: https://cdn.discordapp.com/attachments/655490304635306046/771523079100170240/2020-10-29_16-54-44.mp4