Open Enverex opened 3 years ago
This is expected behavior. The Unity SDK is meant to convert existing Unity content into Neos, rather than be used as a tool to build new Neos content, so supporting Neos' own shaders isn't too high of a priority right now.
This will have to wait for the proper SDK, which will make it much easier to add support for more shaders and possibly auto-generate the conversions for them. Right now it would require a lot of tedious work, so it won't get prioritized, sorry.
Describe the bug
If you use any Neos shaders in the scene, they'll fail and the material won't be imported.
Relevant issues
None
To Reproduce
Expected behavior
For the material to be imported and work correctly.
Screenshots / Video
Resulting error:
11:53:20.951 ( 45 FPS) Shader Custom/NeosPBSColorSplatSpecular isn't supported by the converter
Bug information (please complete the following information):
Additional context
This seems to apply to any of Neos' own shaders, it only converts the basic Unity standard ones.
Reporters:
@Enverex