Closed eduprimowl closed 3 years ago
As per this Unity Thread and NeosVR is Unity Verbatim I declare this not an issue and move on https://forum.unity.com/threads/standard-shader-metallic-texture-packing.314283/ Unity is that height/Occlusion channel map are usable for both PBS Metallic therefore is R: Metalness G: Occlusion/Height A: Smoothness
Is your tweak request related to a problem? Please describe.
PBS Channel Packing overlapping channels for inputs such as PBS-Metallic Height/AO are both on Green Utilizing Red for Metallic :: Green for Occlusion/Height :: Blue(EMPTY) :: Alpha for Smoothness
PBS Channel Packing for DualsidedPBS-metallic overlapping for inputs such as Metallic and Occlusion are both on Red Utilizing Red for Metallic and Occlusion :: Green(EMPTY) :: Blue(EMPTY) :: Alpha smoothness
Describe what would you like tweaked
It would be nice if we could have a concise matching channel packing Format for both Red Metallic :: Green Occlusion :: Blue Height :: Alpha Smoothness For PBS Metallic and PBSDualSidedMetallic while ignoring Blue/Height on the dualsided as there is no height input
This would allow for the same workflow channel packing for both dualsided and regular metallic PBS
Describe alternatives you've considered
Or if not a matching workflow for channel packing at least separating Red Metallic and Occlusion on DoubleSidedMetallic and separating Height and Occlusion on Green for Metallic
Additional context
This is a continuation a bit from issue #1776 , this however is not a Documentation request of current Channel Packing workflow as Issue #1776 but an actual request for a change in behavior and thus prolly code.