Open shiftyscales opened 3 years ago
While not being able to replicate the orb spawning off to the side (might depend on the headset type and runtime used), I noticed that the orb spawns in front and level to the camera/head. So, if I try to save the world while looking far up/down, the orb would be spawned below/above my camera view and the cursor would lock in freeform mode. The workaround is to switch to third person view and try to catch the orb while the pose/camera change on laser appearance is taking my aim away from the orb.
I've noticed that in desktop mode, not switching from VR, spawns at straight orientation, no matter if you're looking up or down. This may be potentially related?
Here's a screenshot I took while looking up:
As well as one I took while looking down:
And as close to straight ahead as I could get:
Describe the bug
When using 'save as' or 'save copy' from desktop mode after switching from VR, the world orb for a new world will spawn relative to the last position of the HMD prior to switching to desktop mode, sometimes rendering the world orb inaccessible when trying to save it - in particular if the headset's position is negative Z relative to the user root/playspace origin prior to switching to the desktop mode.
To Reproduce
Expected behavior
The world orb should always spawn relative to the current desktop viewport's position.
Screenshots / Video
Photo taken by placing my headset at the front right corner of my playspace and pressing F8 to toggle into VR then back to desktop prior to creating a new world and pressing Save As.
Photo taken by placing my headset at the front left corner of my playspace and pressing F8 to toggle into VR then back to desktop prior to creating a new world and pressing Save As.
Bug information (please complete the following information):
Reporters:
Shifty# 7944, Khosumi# 3579, Shadow Panther# 5154, Ven | JuliaP# 9999