Closed ProbablePrime closed 3 years ago
I've found the auto-snapping to have sped me up if anything, as I don't need to physically get the straight to the nodes.
However I've noticed the wrong type snapping too, which isn't so bad if you have a clear target, but might confuse new users too, if they think that it showing up for the auto-snap means it should connect somehow. At the same time, I assume this was done as the simplest form of allowing the snapping to target non-matching, but changeable inputs, like dragging an int onto a float slot and having the node's type change or a cast added.
In that regard, it would probably be the gold standard to only allow it to snap to targets that are compatible at all, although that'd require some more complicated filtering.
The problem you've described for the gizmos also seems to apply when trying to resize a sphere one just spawned, with the green grid. At that size, the laser then also focusses only onto the grid, not allowing one to target the sphere at all to open an inspector.
I didn't play around with the snapping too long but I do agree that it should be a toggle like the devtip. The only other thing I noticed is that when grabbing a ribbon, the tool should not snap to the same point that the ribbon was grabbed from. This is something I had added in my experimental snapping logix tip, and it would have prevented the recent example of interface fields setting up drives on themselves accidentally.
On the LogiX one:
On the DevTooltip:
I can make the snapping optional feature in desktop
Did you mean VR?
Otherwise thank you, for responding
Ah yeah I meant in VR sorry!
In 2021.4.14.1059 the snapping is now optional, you need to inspect the tooltip to disable it though. The scaling gizmo should now also work properly!
Was there anything else that I missed?
Prime has informed me that the needs of this issue have been met. Closing the issue.
What topic do you want to discuss?
I wanted to provide some general feedback on the recent tooltip changes that were made for Desktop Support. Some of these changes also effected VR mode and I had some feedback.
I want to be clear that all of these changes are great for Desktop mode and that I've had no Desktop issues. I'd like to keep this discussion focused on the VR aspects.
Goal of discussion
I'm hoping to understand the goals, implications, issues and future of these interaction models to further adjust my mental model of how to build stuff in Neos.
Once again I'd like to keep this discussion to VR and the VR Implications of these changes.
Discussion:
Recently a couple of(there may be more, feel free to comment) changes associated with Desktop Mode have also affected VR Mode. These changes are wreaking havoc with my muscle memory but that's ok and I'll adjust. However there are some aspects that are causing some issues.
Logix / Logix Tool Snapping
I understand a fully support the inclusion generically of the Logix Node Snapping function that now exists on the LogiX tool. Its a good way for new users to learn how to link nodes quickly.
However, I'm having difficulty with a few aspects of this change:
Developer Tip Project Oddities.
These are more some items which might be bugs or might be teething issues. I can open bugs for them but because I had a list I just wanted to use this type of issue. let me know.
With both of these I can swap it back to the old interaction model "tip" but I wanted to discuss them and mention them on the chance that there's some logic, reason, upcoming changes or bugs going on here.
Summary
I'm not sure if these are bugs, feature requests or just teething while Desktop Mode is complete. Please provide some feedback on the items and I'll edit or make additional issues as needed. If other users have comments or have noticed things please let me know. I plan to test more gizmos in the new mode as soon as I can such as:
Thanks!