As title says, the UV Offset field on a QuadMesh doesn't work on the back side of the quad when set to dual sided
Relevant issues
Couldn't find any.
To Reproduce
Give a material with a texture to a Mesh Renderer that is using a QuadMesh.
Apply UVOffset to QuadMesh. it works.
set quad to dual sided.
UVOffset does nothing to the back side
Expected behavior
For UVOffsets on QuadMesh to be applied to both sides
Bug information (please complete the following information):
How often does it happen: Always
Does the bug persist after restarting Neos? Yes
Neos Version: 4.29.1307
Neos Platform: Windows
Regression: not sure
Reporters:
ukilop and 3x1t-5tyl3
(sorry this issue posted with title only initially, accidently hit enter when typing title)
Describe the bug
As title says, the UV Offset field on a QuadMesh doesn't work on the back side of the quad when set to dual sided
Relevant issues
Couldn't find any.
To Reproduce
Give a material with a texture to a Mesh Renderer that is using a QuadMesh. Apply UVOffset to QuadMesh. it works. set quad to dual sided. UVOffset does nothing to the back side
Expected behavior
For UVOffsets on QuadMesh to be applied to both sides
Bug information (please complete the following information):
Reporters:
ukilop and 3x1t-5tyl3 (sorry this issue posted with title only initially, accidently hit enter when typing title)