Open Hayden-Fluff opened 3 years ago
What makes you say that it's any tracked device? The system is updating the poses before the transforms update, so it's very unlikely that this is really the case.
The issue with avatar clipping into the view has a different cause that's unrelated to the tracked devices and is planned to be fixed.
Considering I see this on anything that is tracked (head, hands, trackers) and is also visible on head and hand avatars, I'd think that it'd be unrelated to the avatar system.
There are other possible causes as well though, notably with head some late view update just prior to rendering. In case of the overlay the difference in the framerate will make this more obvious, since the overlay can be updating at much faster rate and get more recent values, but it doesn't necessarily mean the data is delayed by a frame.
Describe the bug
The transform of slots driven by a tracked device using TrackedDevicePositioner is seemingly always delayed by a frame, causing very jarring disconnects, any elements if your avatar's head that can be seen in first person to be off and due to HMD tracking jitter, seemingly vibrating constantly, and when moving fast, elements of the avatar clipping into the first person view (such as any facial accessories, hair, or the back of the face)
Relevant issues
None to be found
To Reproduce
Expected behavior
As seen in many other VR applications, I'd expect that any tracked device transform would be 1:1
Screenshots / Video
Will post some later once I have the energy to record them
Bug information (please complete the following information):
Additional context
I have had a case once where the head of an avatar was completely 1:1 to the view, however I have no idea what I did to trigger it, and it did not persist after reloading the avatar.
Reporters:
Hayden#3180