Open alexderpyfox opened 3 years ago
While Rigidbody Physics includes constraints (joints, springs, etc.), calculating something like a rope would probably fall under Cloth Simulation. Technically, you probably could slap together something resembling a chain out of several rigidbodies linked with constraints, but the more "links" you have in that chain, the more costly it gets to calculate it.
Is your feature request related to a problem? Please describe.
I assume this is a physics kind of thing but not sure if it falls under rigid body physics but it's basically just ropes that you can attach to 2 points and then it can tow things / hang things on/ climb them and have a stiffness / looseness / elastic values for them basically just ropes
Relevant issues
Maybe rigid body physics
Describe the solution you'd like
Ropes rope creator tool would work like the line tip that creates a line between two points
Describe alternatives you've considered
Ropes
Additional context
Ropes