Open MinkyFox opened 3 years ago
A possible quick fix for this would be for the microphones to not have Character Collider checked, or at the very least, only be checked for the base if that behavior is needed.
I figured that baking the meshes with the glue tip and then running the Convex Hull Decomposition on the mesh works well too if the microphones needs to be grabbable for some reason ^^
Or just swap the mesh colliders with 1 box collider :P
Describe the bug?
When colliding with the microphones in the MTC Streaming and Recording Hall, the cpu usage suddenly get up to 100% causing the frames to drop very low. By microphone i mean the ones in the streaming room on the second room second, i guess its the conference setting. It seems like the MeshCollider is causing the problems.
Relevant issues
Nothing relevant found
To Reproduce
Expected behavior
It shouldn't cause the cpu to spike like that
Log Files
No response
Screenshots
No response
How often does it happen?
Always
Does the bug persist after restarting Neos?
Yes
Neos Version Number
2021.9.06.614
What Platforms does this occur on?
Windows
Link to Reproduction Item/World
http://cloudx.azurewebsites.net/open/world/G-Neos-Team/R-14237e96-e4d6-43ed-b5b8-bbc2e89157e3
Did this work before?
I Don't Know
If it worked before, on which build?
No response
Additional context
Here's a video to see it in action: https://discord.com/channels/402159838827905024/439422161657135106/884790418577981450
Reporters
No response