Closed XDelta closed 3 years ago
This is technically correct behavior. Casts between class types will result in null if the input type cannot be cast into the target one. In this case you're trying to interpret Slot as CharacterController, but since it's not that type it cannot be cast to it. You need to use actual search function for it to find a different object of that type.
It's a bit tricky issue that came before (though I can't find the issues right now). We want to eliminate cases like this where the cast is known to be invalid so it doesn't generate confusing casts, but we also need to make sure that potentially valid casts aren't eliminated by this, since in some cases the cast might actually produce result.
I'll see if I can at least eliminate cases like this for now in the next build.
I've added some filtering in 2021.9.11.1001 which should now prevent creating confusing casts like this. Thanks for report!
Describe the bug?
Connecting a Slot to a Character Linear Velocity node will automatically create a Slot to CharacterController cast and connect them. As far as I am aware, this cast will always return null.
Relevant issues
None found
To Reproduce
Check description.
Expected behavior
This cast should either effectively act like the Find Character Controller node or otherwise not automatically be connected.
Log Files
No response
Screenshots
How often does it happen?
Always
Does the bug persist after restarting Neos?
Yes
Neos Version Number
2021.9.9.1144
What Platforms does this occur on?
Windows, Linux
Link to Reproduction Item/World
No response
Did this work before?
No
If it worked before, on which build?
No response
Additional context
No response
Reporters
Delta#0942