Open Sharkmare opened 3 years ago
Do you need the textures to be specifically embedded? Currently the exporter should include them as external files which should work too. Reworking the system to embed them would take a bit of doing.
If they don't get exported at all, which materials are you using? They might need to have handling added for them.
Do you need the textures to be specifically embedded? Currently the exporter should include them as external files which should work too. Reworking the system to embed them would take a bit of doing.
If they don't get exported at all, which materials are you using? They might need to have handling added for them.
There was a bunch of different materials, but I think mostly there were PBS metallic, The object had around 74 Slots and after export and viewing in both Windows Model viewer and Blender it was just solid white
Is your feature request related to a problem? Please describe.
Currently when doing an export to for example FBX the only the model is exported, referenced textures are ignored.
Relevant issues
Foud none
Describe the solution you'd like
For FBX files to have the texture/material data embedded into it.
Describe alternatives you've considered
Just do it manually. I have considered this and for small things im gonna do that but when something has hundreds of materials I kinda wish for a simpler way
Additional context
Especially with the recent addition of the bake node it would be pretty cool to be able to export models from neos and put them into things like blender to render them, this would allow for people to easily turn their neos scenes into high quality renders