Open ProbablePrime opened 5 years ago
Thought I’d add some reports to this as well! I know I likely haven’t phrased any of these especially well so I’m always down to hop in and replicate them!
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Thanks for the notes! I haven't been able to continue work on full body in past two weeks because I was away, but now I can have a look at those (some of these I planned addressing anyway).
But I need more information for a few of these too:
1) Not being able to set the height - the height compensation seems really high in the screenshot (1.07), have you tried it with 1.0? Is your floor calibrated correctly? Are you using any playspace modifying software or anything like that?
2) With the knee offsets, is this happening with all the avatars? It seems like something isn't getting transformed into the right coordinate space, but I've never seen any of this behavior on the avatar.
But the video you show on the video is problem with using the offsets in the IK - it's not supposed to work that way at all, so as a consequence the calibration doesn't work properly either.
The other point with randomly stopped functioning seems to be the same issue. Can you give me which avatars you experienced this with?
@Casuallynoted Do you have a screenshot of the waist/upper leg area collapsing on itself? What exactly do you mean by making your avatar smaller? As in smaller height compensation? Or scaling yourself down? Or something else?
Also you should always set your height to your actual IRL height. If it's slouching, then you can use the height compensation for fine adjustment.
In this case it happens when I scale myself down!
"But the video you show on the video is problem with using the offsets in the IK - it's not supposed to work that way at all, so as a consequence the calibration doesn't work properly either."
I'm not sure i follow am I doing something wrong or is Neos?, if i setup my avatar facing 0 degrees in the world and then rotate myself the knee offsets dont seem to update leading to the above picture. I'll make a slightly more detailed video. Thank you for responding :)
Ok thanks!
It's Neos, you're not doing anything wrong. I'm just saying that the knee offsets being hard to control is just a consequence of the other bug you mentioned, which makes them work incorrectly.
Hello! Can you please check if the knee issue is fixed now? I've done some testing after the fixes and I haven't been able to replicate the issue.
If you still encounter it, can you please go to the VRIK and check the "DebugVisuals" on it? Then take a few screenshots (or ideally a video from different angles and with movement), that will help me a lot.
I will take a look as soon as I can, tagging @Casuallynoted to also report.
Thank you!
@ProbablePrime and @Casuallynoted - can this one be closed out now?
I have some additional feedback that's recorded somewhere about the recent updates but I need to get some more. Its still valid feedback so i would likely re-open with additional feedback if this were to be closed.
Wanted to add on this so it isn't lost in the myriad of Discord feedback channel,
An option to manually set trackers? Some of us with non conventional setups, or attachments/positions want certain parts tracked, but will automatically detect stuff like knees or other parts of the body before more mandatory ones. That or if people want peripherals in the future.
Along with a Diag for USB Bandwidth possible? Sometimes fullbody desync, (Like hands and head not matching etc) or tracking desync can be majorly caused by that.
Also, maybe some sort of button to reset the origin of the tpose reference(That you can see not on the platform) so it can sync up? You don't usually realize there is a giant fullbody reference near you when Tposing, so looking at the little mini you can be somewhat distracting and you try to Tpose according to that.
The hips are getting too high when you do a T Pose calibration. (I'm using the vive puck setup one on waist 2 on feet.
I was hoping the steam screenshot function would be a good off-the-cuff method of getting some shots of this, but I may ahve to use the camera next time. As you can see however, this was a fresh t-pose calibration. The hips end up high which presses the torso into my neck. The torso responds by forcing me into this hunched pose which makes it difficulty to make my avatars stand straight without a lot of finaggling.
One thing that is rather noteworthy here is the feet. The skeleton there is standing on tiptoes.
When I pull the hips down, everything lines up right. Moving at that point seems more or less alright.
Your hips are coming out high. Though there is no one-size-fits all with hip height. Leg to body ratio is a thing, google it up and see for yourself. It might warrant a LBR slider.
Hey Everyone,
I own FBT but dont use it often thought i'd try it out.
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