Open WesselAmmerlaan opened 3 years ago
from what I can see I don't think teleport is a type of physical locomotion as it's not in the presets for physical locomotion I might be wrong it is its own Locomotion type so I don't think this would count as a physical locomotion so that's probably why the teleporter isn't functioning physical and fly work because they are both physical locomotion this would probably also break locomotion interaction components as they do the same thing with a Collider haven't tested it for myself maybe some of you guys can
Hmm- I don't know that we'll directly prioritize this on its own- there has been talks of integrating teleport into the physical locomotion which helps with accessibility too.
Related issues: #461 and #1983.
Describe the bug?
When entering the collider of a CharacterTeleporter using 'Teleport' locomotion, the collider does pick up the collision, but the user does not move to the exit location. The CharacterTeleporter does does work with 'Fly' and 'Walk/Run' locomotion.
Relevant issues
None
To Reproduce
Expected behavior
After teleporting into the box, I expect the CharacterTeleporter to teleport me to its exit location, as is the case for 'Fly' and 'Walk/Run' locomotion.
Log Files
No response
Screenshots
No response
How often does it happen?
Always
Does the bug persist after restarting Neos?
Yes
Neos Version Number
Beta 2021.11.10.1253
What Platforms does this occur on?
Windows
Link to Reproduction Item/World
No response
Did this work before?
Yes
If it worked before, on which build?
No clue, a few months back
Additional context
No response
Reporters
Neos VR: Thérèse / Discord: mountaincube#5801