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CharacterTeleporter does not work when using Teleport locomotion #3350

Open WesselAmmerlaan opened 3 years ago

WesselAmmerlaan commented 3 years ago

Describe the bug?

When entering the collider of a CharacterTeleporter using 'Teleport' locomotion, the collider does pick up the collision, but the user does not move to the exit location. The CharacterTeleporter does does work with 'Fly' and 'Walk/Run' locomotion.

Relevant issues

None

To Reproduce

  1. Create a new object box
  2. Set BoxCollider type to 'Trigger'
  3. Attach a CharacterTeleporter component
  4. Create an empty object and move it away from the box
  5. Set the empty object as Exit in the CharacterTeleporter
  6. Set locomotion to 'Teleport'
  7. Teleport into the box/teleport next to the box and push your head into the box

Expected behavior

After teleporting into the box, I expect the CharacterTeleporter to teleport me to its exit location, as is the case for 'Fly' and 'Walk/Run' locomotion.

Log Files

No response

Screenshots

No response

How often does it happen?

Always

Does the bug persist after restarting Neos?

Yes

Neos Version Number

Beta 2021.11.10.1253

What Platforms does this occur on?

Windows

Link to Reproduction Item/World

No response

Did this work before?

Yes

If it worked before, on which build?

No clue, a few months back

Additional context

No response

Reporters

Neos VR: Thérèse / Discord: mountaincube#5801

epicEaston197 commented 3 years ago

from what I can see I don't think teleport is a type of physical locomotion as it's not in the presets for physical locomotion I might be wrong image it is its own Locomotion type so I don't think this would count as a physical locomotion so that's probably why the teleporter isn't functioning physical and fly work because they are both physical locomotion this would probably also break locomotion interaction components as they do the same thing with a Collider haven't tested it for myself maybe some of you guys can image

shiftyscales commented 3 years ago

Hmm- I don't know that we'll directly prioritize this on its own- there has been talks of integrating teleport into the physical locomotion which helps with accessibility too.

Related issues: #461 and #1983.