Open TheBasementNerd opened 2 years ago
is having the impulse occur on the root of the avatar and having the transmitter have a name based on the context of the collider (e.g. Colliderhit.Head, Colliderhit.hand) or send it with a value attached to it with the relevant slot not an option? your use case seems to be pretty doable as things are right now. whether having an input would be an easy implementation or not, i'm not sure but this is definitely something you can solve by changing up the way you are using the dynamic impulses.
That's true actually, in my use case I could have it just send by grabbing the slot it hits and sending that slot to check if it equals a body node slot for head or chest or something, which would only take a little extra addition on the gun side
could i then ask you to check if this works for you and close this issue if this feature is no longer needed?
Once I get off work I can go ahead and input this method and see how it works with my systems. I still believe the addition of a slot input to the node would be useful and would appreciate the issue staying open, but for my specific use case I'll check out this idea and report back how well it appears to work
Is your tweak request related to a problem? Please describe.
Dynamic Impulse Receivers have to be under a slot to receive an impulse to it, and for my system I'm developing I need to detect an impulse sent to any of the natural body colliders on an avatar
Describe what would you like tweaked
Add a slot input to Dynamic Impulse Receiver that allows receiving an impulse from any arbitrary slot so that the receiver doesn't have to be parented under the slot
Describe alternatives you've considered
I am currently having to cycle through all of a user's colliders and parent a receiver system to each one in order to receive hit impulses
Additional context
No response