Open AdmiralSoap opened 3 years ago
Assets are not loading via LNL, rather via HTTPS, but I also noticed that assets are taking a significant amount of time to load. Most of the time is lost on connection negotiation with the server, the asset transfer itself is pretty fast. But as there are a lot of small assets like mipmap variants of textures, all those connection times are adding up. I have suggested bunching the assets in bigger chunks to mitigate that to a degree.
This would be a non-issue with HTTP/2 but unfortunately .NET doesn't seem to support it, despite the fact it's been around for a long time now with a large amount of the internet having switched over to it. I wonder if there's some way Neos could use another mechanism to sidestep .NET/Mono's limitation there as it could be a lot faster than it currently is.
I did find this info from 2017 about updating Mono's webrequest, if it's any help:
Host/Runtime | Backend -- | -- Windows/.NET Framework | HttpWebRequest Windows/Mono | HttpWebRequest Windows/UWP | Windows native WinHttpHandler (HTTP 2.0 capable) Windows/.NET Core | Windows native WinHttpHandler (HTTP 2.0 capable) Android/Xamarin | Default to Android’s HTTP transportCan be configured to be HttpWebRequest. iOS, tvOS, watchOS/Xamarin | Default to NSUrlSession (HTTP 2.0 capable)Can be configured to use HttpWebRequest. macOS/Xamarin | Default to NSUrlSession (HTTP 2.0 capable)Can be configured to use HttpWebRequest macOS/Mono | HttpWebRequest macOS/.NET Core | libcurl-based HTTP transport (HTTP 2.0 capable) Linux/Mono | HttpWebRequest Linux/.NET Core | libcurl-based HTTP transport (HTTP 2.0 capable)Also notice the slowness in loading assets from the Neos Cloud. Didn't had this performance issue when the cloud CDN was Azure.
@AdmiralSoap Gonna need some logs from you Please.
DESKTOP-M3LTEEK - 2022.1.28.1310 - 2022-02-21 13_02_08.log
I went around on desktop hopping to worlds. The last one had two users in it.
You da best. I'll take a look tommorrow.
From Enverex:
Another interesting thing in your logs, other than a load of broken cubemaps due to the asset variant system not working properly at the moment, it looks like it's also issuing you bad standard textures too now?
13.10.53.776 ( 40 FPS) Exception decoding texture asset: C:/Users/ADMIRA~1/AppData/Local/Temp/Solirax/NeosVR\Cache\ltyhnzzs6g4j0pwf
Variant: Type: Texture2D, FilterMode: Anisotropic, Aniso: 16, WrapU: Clamp, WrapV: Clamp, WrapW: Repeat, MipMapBias: 0, Readable: False, Exact: False, Compression: BC3_LZMA, Quality: 100, Width: 96, Height: 96, Mipmaps: False, Filtering: Bilinear
VariantIdenfifier: version=2&compression=BC3_LZMA&quality=100&width=96&height=96&mips=False&filtering=Bilinear
System.IO.InvalidDataException: Version is too new: 1
at CodeX.Bitmap2D.LoadRaw (System.IO.Stream stream) [0x00044] in <9305dcafe5b3481fab676401a77501cd>:0
at CodeX.Bitmap2D.LoadRaw (System.String file) [0x00007] in <9305dcafe5b3481fab676401a77501cd>:0
at FrooxEngine.Texture2D.DecodeFile (System.String file, FrooxEngine.Texture2DVariantDescriptor descriptor, System.Boolean forceMips) [0x000a3] in
DESKTOP-M3LTEEK - 2022.1.28.1335 - 2022-05-22 09_51_16.log
My log from joining Epsilion's world. There were few assets and only people. I sat in a checkerboard void for about 10 minutes... Joined the world around 9:55. Meshes seem to load perfectly fine. But it's the textures there are issues. Hopefully the logs show anything!
I also have this problem.
Same, I have some asset heavy worlds that take pretty much 15 minutes on a moderate connection. I've kept clearing my cache in hopes that it'll clean up any broken files that are somehow halting the loading frequently, but usually it takes much less time to regenerate all that content (about four minutes to get all the UI facets and home world items initialized and fully functional after a cache purge) I've never timed it as I thought I was the only one having the issue at the time, but it seems to be a little more common than I thought.
ZY-MANGOVRG - 2022.1.28.1335 - 2022-05-23 06_53_46.log Here's the latest log, here's all I did in that short play time.
It took two minutes just to exit Neos, because the Ender environment floor was all null texture until that finished loading. Then finally the Syncing began and then Neos closed.
I went to Appdata/LocalLow/Solirax and deleted the NeosVR folder. After relogging and resetting my settings the loading seems to be way faster! I'll be sending this tip to others who have this issue and if it fixes it for them I will close this issue!
I wouldn't advise closing the issue necessarily- there is likely still some underlying reason that could eventually be sussed out if all other variables but the local database are the same (approximate time of connection/network conditions, etc.)
Indeed, that's not a fix, that's a workaround as it involves deleting all your local content.
Had these issues for awhile- deleting the NeosVR folder in local low data improves loading speed- though it does require ya to relogin, other than that it works as intended for the time being
Had these issues for awhile- deleting the NeosVR folder in local low data improves loading speed- though it does require ya to relogin, other than that it works as intended for the time being
Yup! This happened to me and I did exactly this, It fixed the issue!
In my theory, it's something to do when you are deleting the "Main cache" folder from AppData\Local\Temp\Solirax\NeosVR\Cache
possibly causing some mismatching between the two locations. Removing AppData\LocalLow\Solirax\NeosVR
after the "Main cache" did indeed help loading time a ton, seeing the performance improvements feels like night and day.
Thanks for the help!
Saw Zyro's comment recently and wanted to provide information: https://wiki.neosvr.com/Neos_Data_Folders
There is only one cache.
Zyro's second location is the database/data folder, which is different.
I saw this issue come by in the discord and it got me curious as things have been loading slower than usual for a while. This started around January or earlier but wasn't a complete showstopper, things just took longer and i got somewhat used to it. So today I looked at the cache folder and it had about 50K files totaling about 6GB, This is with the "CacheGetClapped" mod installed. After clearing the folder the difference is almost night and day, my biggest worlds loaded faster un-cached than when they were cached. This could also explain why it took me so long to join the MMC23 Ceremony world.
This workaround is not a fix because it can happen again and the true cause has not been found.
Clearing the cache didn't work for me, I had to delete my entire local folder (and database) to get it back to normal speed - which also has the side-effect of losing all local content.
I saw some recent discussion around this topic, and a user had discovered/had success with forcing a database repair. So that is something that could be tried first before a nuclear option, @zahndy @Enverex.
success with forcing a database repair
Does the repair, accidentally, also prune/compress the database? Because that might explain the performance gain. If so, then triggering a repair might also be a workaround for #2473.
Just checked in with Frooxius on this, @shadowpanther.
Yes it will prune the database and remove a lot of cruft.
The database gets bloated over time.
So it may help with your linked issue too
Describe the bug?
Since the LNL update loading assets has gotten really slow for me. Before loading my simple home world was less than a minute, after clearing cache it takes me over 10 minutes to load. I've been monitoring my internet so it's not an issue with my internet speed.
Relevant issues
Couldn't find any relevant issues regarding slow loading.
To Reproduce
I have heard from others having the issue as well.
Expected behavior
Figuring out why asset loading has been slowing down for some people.
Log Files
No response
Screenshots
No response
How often does it happen?
Always
Does the bug persist after restarting Neos?
Yes
Neos Version Number
2021.11.10.1265
What Platforms does this occur on?
Windows
Link to Reproduction Item/World
No response
Did this work before?
Yes
If it worked before, on which build?
2021.10.21.64
Additional context
No response
Reporters
Soap / AdmiralSoap#4934