Is your feature request related to a problem? Please describe.
Currently published world previews are saved with a 360 image and can optionally be saved with a specific image file. this image HAS to be a 360 as the world browser only shows previews in 360 format
I am asking for the ability to use a flat image for the world preview as this could look better in certain circumstances but also give the world creator better control over the way their world appears in the browser
This is the normal "default" view of my world 72 groove lake
this is a specific image I took and made into the "Default" using the method described below
Relevant issues
No response
Describe the solution you'd like
Ability to specify if a worldtexturethumbnailsource is supposed to be a 360 or not. if it is not the world preview is just rendered as the flat image with no "scrolling" ability. Worlds without a thumbnail override would use the normal 360 method
Describe alternatives you've considered
Taking a picture and then taking a 360 picture of that picture to use as the world preview. This works until the user hovers over the world preview and the image moves
I remember asking for this for MEROOM "#2622 and alexderpyfox #1419" but instead I got this they do allow this for Discord but not in game so unfortunately I think this issue will be closed
Is your feature request related to a problem? Please describe.
Currently published world previews are saved with a 360 image and can optionally be saved with a specific image file. this image HAS to be a 360 as the world browser only shows previews in 360 format
I am asking for the ability to use a flat image for the world preview as this could look better in certain circumstances but also give the world creator better control over the way their world appears in the browser This is the normal "default" view of my world 72 groove lake
this is a specific image I took and made into the "Default" using the method described below
Relevant issues
No response
Describe the solution you'd like
Ability to specify if a worldtexturethumbnailsource is supposed to be a 360 or not. if it is not the world preview is just rendered as the flat image with no "scrolling" ability. Worlds without a thumbnail override would use the normal 360 method
Describe alternatives you've considered
Taking a picture and then taking a 360 picture of that picture to use as the world preview. This works until the user hovers over the world preview and the image moves
Additional context
No response