Closed kazu0617 closed 5 months ago
Hey there!
This is already in the cards once things are moving again- I’ve already been familiarizing myself with the SDK since I got an Aero. I’ve also been helping to maintain the related eye tracking mod.
Will keep this one up to date once we’re moving again.
this seems relevant: dfgHiatus/NeosVarjoEyeTracking its a mod implementation of the Varjo Native SDK. due to its mit license t could potentially be up-streamed into neos its self.
this seems relevant: dfgHiatus/NeosVarjoEyeTracking its a mod implementation of the Varjo Native SDK. due to its mit license t could potentially be up-streamed into neos its self.
I think soft relevent cuz' this issue focused for Native SDK for launching, like as "SteamVR" "RiftTouch" and "Varjo". But yes, eye tracking is also require. https://github.com/Neos-Metaverse/NeosPublic/issues/3226
this seems relevant: dfgHiatus/NeosVarjoEyeTracking its a mod implementation of the Varjo Native SDK. due to its mit license t could potentially be up-streamed into neos its self.
That is the mod that I have been assisting with, yes. The official implementation will be different, but not by much from what I've already contributed.
Is your feature request related to a problem? Please describe.
if use Varjo SDK, we can use neos it includes Varjo Native Features like; Mutiapp / XR function / better performance.
Relevant issues
https://github.com/Neos-Metaverse/NeosPublic/issues/3226 eye tracking feature. soft relevent. This issue(#3752) is focused for rendering.
Describe the solution you'd like
Support Varjo Native SDK as a launch option to use Varjo Headset natively.
Getting Started: https://developer.varjo.com/docs/get-started/get-started SDK document: https://developer.varjo.com/docs/apidocs/index.html
If install Varjo Base and use analytics window, anyone can develop for Varjo Native SDK without HMD.
Describe alternatives you've considered
nothing.
Additional context
No response