I am running mods on this install, but I am 99% sure that this crash happens even without mods, because I was in a world that someone else without mods was hosting and we did this and it crashed for both of us.
The actual exception:
06:41:27.514 ( 90 FPS) Unhandled Exception when updating world: Nytra World. State Running, Refresh Stage: PhysicsUpdate, Init State: Finished, SyncTick 1333, StateVersion: 2666
Dumped world state to: G:\NeosCache\Cache\2ertahhset8irp3r.lz4bson
System.NullReferenceException: Object reference not set to an instance of an object
at FrooxEngine.Slot.set_GlobalPosition (BaseX.float3 value) [0x0001a] in :0
at FrooxEngine.CharacterController.Physics_PreContactDispatch () [0x0012e] in :0
at (wrapper delegate-invoke) .invoke_void()
at FrooxEngine.PhysicsSimulation.FinishUpdate () [0x000ad] in :0
at FrooxEngine.PhysicsManager.Update () [0x00071] in :0
at FrooxEngine.World.RefreshStep () [0x002c2] in :0
at FrooxEngine.World.Refresh () [0x00073] in :0
at FrooxEngine.WorldManager.UpdateStep (System.Double maxMilliseconds) [0x004a3] in :0
at void BaseX.UniLog.Error(string message, bool stackTrace)
at void FrooxEngine.WorldManager.UpdateStep(double maxMilliseconds)
at bool FrooxEngine.WorldManager.RunUpdateLoop(double maxMilliseconds)
at void FrooxEngine.Engine.UpdateStep(double maxMilliseconds)
at void FrooxEngine.Engine.RunUpdateLoop(double maxMilliseconds)
at void FrooxEngineRunner.FrooxEngineRunner.Update_Patch1(FrooxEngineRunner)
Relevant issues
None.
To Reproduce
Create a CharacterController on an EmptyObject. Give it a SimulatingUser. Set CharacterRoot to the world's Root Slot. World crashes.
Expected behavior
No world crash. The component should just not accept the Root Slot as an input for CharacterRoot, or it should handle the exception in some way.
Describe the bug?
Title.
I am running mods on this install, but I am 99% sure that this crash happens even without mods, because I was in a world that someone else without mods was hosting and we did this and it crashed for both of us.
The actual exception:
06:41:27.514 ( 90 FPS) Unhandled Exception when updating world: Nytra World. State Running, Refresh Stage: PhysicsUpdate, Init State: Finished, SyncTick 1333, StateVersion: 2666 Dumped world state to: G:\NeosCache\Cache\2ertahhset8irp3r.lz4bson System.NullReferenceException: Object reference not set to an instance of an object at FrooxEngine.Slot.set_GlobalPosition (BaseX.float3 value) [0x0001a] in:0
at FrooxEngine.CharacterController.Physics_PreContactDispatch () [0x0012e] in :0
at (wrapper delegate-invoke) .invoke_void()
at FrooxEngine.PhysicsSimulation.FinishUpdate () [0x000ad] in :0
at FrooxEngine.PhysicsManager.Update () [0x00071] in :0
at FrooxEngine.World.RefreshStep () [0x002c2] in :0
at FrooxEngine.World.Refresh () [0x00073] in :0
at FrooxEngine.WorldManager.UpdateStep (System.Double maxMilliseconds) [0x004a3] in :0
at void BaseX.UniLog.Error(string message, bool stackTrace) at void FrooxEngine.WorldManager.UpdateStep(double maxMilliseconds) at bool FrooxEngine.WorldManager.RunUpdateLoop(double maxMilliseconds) at void FrooxEngine.Engine.UpdateStep(double maxMilliseconds) at void FrooxEngine.Engine.RunUpdateLoop(double maxMilliseconds) at void FrooxEngineRunner.FrooxEngineRunner.Update_Patch1(FrooxEngineRunner)
Relevant issues
None.
To Reproduce
Create a CharacterController on an EmptyObject. Give it a SimulatingUser. Set CharacterRoot to the world's Root Slot. World crashes.
Expected behavior
No world crash. The component should just not accept the Root Slot as an input for CharacterRoot, or it should handle the exception in some way.
Log Files
DESKTOP-H976HO2 - 2022.1.28.1310 - 2023-03-13 14_50_17.log
Screenshots
No response
How often does it happen?
Always
Does the bug persist after restarting Neos?
Yes
Neos Version Number
2022.1.28.1310
What Platforms does this occur on?
Windows
Link to Reproduction Item/World
No response
Did this work before?
I Don't Know
If it worked before, on which build?
No response
Additional context
No response
Reporters
Nytra (Nytra#8595)