Open shiftyscales opened 4 years ago
Have you tried DevMode ? It may allow for this.
Selecting the collider will open a gizmo for editing it. Not all of them right now have an editor, but the basic ones do. There can be improvements made for bringing up those gizmos with the new UI though.
How about as far as viewing colliders visually? There is a system in place for this in the form of the convex hull decomposition- but those visuals could be very useful for viewing all colliders in a world. E.g. a sphere collider can't accurately be represented by the bounding box that surrounds it.
The gizmos do this. They generate a visual to match the collider.
Ideally this should be extended to anything that has a range that needs visualising, not just colliders. e.g. Audio Output components should also show spheres to show the near and far audio ranges, UserDistanceValueDriver should show it's distance sphere, etc.
A mode (perhaps an extension to edit mode?) in which all colliders in a world could be visualized, edited, and replaced.