Open NicholiNoah opened 4 years ago
Hmm, there's a bit of a question how to best integrate this. The current rendering method in Neos only works for a single depth map, but this would require some kind of projection method that combines both views and resolves occlusion. I'd have to see if there are any sort of good algorithms/shaders to handle that.
Neos does a great job incorporating monoscopic depth maps. Lately I've been creating content with stereoscopic depth maps (independent left and right RGB+Depth) photos and soon video. Not surprisingly, stereo is noticeably more immersive. Could Neos also incorporate depth map into the stereo channel? I've attached a VR180 example of stereo RGB+Depth for reference.