Closed blaberry closed 1 month ago
So currently in ntre the vision is black-hot instead of white-hot, this issue will be fixed by flipping this. Looks like the green on the lighter end of the scale in the original is also a lighter shade of green than the current shade of green, though that perception may change after the flip.
(Edit) so I am using thermal terms to describe nvgs but I think my point comes across regardless
There are (cheat protected) cvar for the nightvision in the game, maybe changing the defaults to them will help get a closer look to OGNT?
mat_neo_nv_brightness : 0 : , "cheat" :
mat_neo_nv_contrast : 1 : , "cheat" :
mat_neo_nv_green_scale : 0 : , "cheat" : Amount of green hue in nightvision.
mat_neo_nv_luminance : 0 : , "cheat" :
mat_neo_nv_startgamma : 2 : , "cheat" :
mat_neo_nv_targetgamma : 2 : , "cheat" :
This needs more testing but playing around with the base values a bit, I got it a bit closer to the OG NV. I didnt do the recon spot test. I am sure this is not 1:1, but I did it in like 5 minutes. Just something to get the ball rolling.
EDIT: Okay I did not tone down the green enough on the rebuild pic :D, maybe something like mat_neo_nv_green_scale 0.12
instead?
This one is a little hard to quantify, but in rebuild there are fewer distinct shades of color on screen at all time.
map nt_tarmac_ctg sv_cheats 1 setpos -272.583618 552.612244 -475.968 setang 5.016034 -15.808
OG
Rebuild
Let's call if "done" when:
Does that make sense?