NeotokyoRebuild / neo

NEOTOKYO Rebuild - Source SDK 2013 mod of NEOTOKYO
https://neotokyorebuild.github.io/
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Ghost cant be capped twice #229

Closed StellaNova522 closed 1 month ago

StellaNova522 commented 4 months ago

Just set a bool, right? how hard can it be :) - The Blå Berry

blaberry commented 3 months ago

I don't actually remember how to trigger this, I think it's by capturing the ghost, then dropping it, then picking it up again. Maybe you needed to bring it out and then into the cap zone? @Rainyan you might remember this?

Rainyan commented 3 months ago

I don't actually remember how to trigger this, I think it's by capturing the ghost, then dropping it, then picking it up again. Maybe you needed to bring it out and then into the cap zone? @Rainyan you might remember this?

Do you mean in OG NT? It happens if you're holding the ghost inside an enemy capzone radius when the round rolls over to the next. I haven't verified the details, but I'm assuming what roughly happens is:

But I don't know whether this is a thing that happens in Rebuild.

nullsystem commented 3 months ago

I swear this GH issue feels like it been filed assuming it has OG:NT behavior rather than actual behavior. Nevertheless I have seen a visual issue where it'll popup another ghost capture win HUD on moving to the 2nd cap zone in a short time (easy to do in oilstain), but in NT;RE, it doesn't alter the round win/XP points at least.

AdamTadeusz commented 2 months ago

Can also trigger the "x captured the ghost" message when taking the ghost to a capture point after killing the enemy team first

nullsystem commented 2 months ago

I think this issue be closed in favor of this: https://github.com/NeotokyoRebuild/neo/issues/513 Considering the ghost can't even be capped twice (as in XP/Scores change) in the first place.