Closed nullsystem closed 1 month ago
@Rainyan That's kinda neat, will look into this along-side issue/PR templates which I've filed in here: https://github.com/NeotokyoRebuild/neo/issues/350 I think I'll be looking in the GH template stuff soon anyway.
EDIT: Some info regarding URL and templates here: https://github.com/NeotokyoRebuild/neo/pull/351#issuecomment-2156496019
Should we also add a console command for server side (and maybe client too)? This would help users with verifying SRCDS version, especially. neo_version
or something?
Should we also add a console command for server side (and maybe client too)? This would help users with verifying SRCDS version, especially.
neo_version
or something?
@Rainyan Yeah I was kind of thinking of that actually, maybe throw in some extra info like OS and what compiler the build is built on.
@Rainyan Yeah I was kind of thinking of that actually, maybe throw in some extra info like OS and what compiler the build is built on.
That seems useful too.
How would you feel about adding a small and simple git hash above the player status box:
This could help with recognizing a build from a screenshot or video, if for whatever reason there's no version info provided with it.
I could push this as a commit into this PR (once you're done with your own changes), if you're ok with it. It's just a hacky offset text draw above the HUD element.
How would you feel about adding a small and simple git hash above the player status box:
This could help with recognizing a build from a screenshot or video, if for whatever reason there's no version info provided with it.
I could push this as a commit into this PR (once you're done with your own changes), if you're ok with it. It's just a hacky offset text draw above the HUD element.
@Rainyan I'm fine with it, you can go ahead and push the HUD text changes commits.
Also, I'm done pushing to the PR, so feel free to push stuff after pulling my edit and hopefully it shouldn't conflict.
neo_version
/neo_sv_version
command to just print build info into the consoleGameMenu.res
renamed toGameMenu.preproc.res
,mp/game/neo/resource/GameMenu.res
added to gitignore as it's now an autogenerated fileGenerating [ROOT]/neo/mp/game/neo/resource/GameMenu.res, [ROOT]/neo/mp/src/game/shared/neo/neo_version_info.h, ALL
when doing a build (not cmake reconfigure) on using ninja build system (which VS2022 and Qt-creator defaults to for me)neo_version
andneo_sv_version
commands example: