After doing hud_reloadscheme, the MOTD/TextWindow looks to not be centered and looks broken. This is actually loading the "actual" hud not the initial hud. While this is presumably taken straight from OG:NT's TextWindow.res file, it does not fit/look right for NT;RE and need to change to at least be closer to HL2's default MOTD/TextWindow styling.
To Reproduce
Initial MOTD:
Open game -> hud_reloadscheme -> Create Server -> Start
Build Info
20240619_d90900f (master-d90900fa9c0e22799de3749509b0bce228fd579c)
Description
After doing
hud_reloadscheme
, the MOTD/TextWindow looks to not be centered and looks broken. This is actually loading the "actual" hud not the initial hud. While this is presumably taken straight from OG:NT's TextWindow.res file, it does not fit/look right for NT;RE and need to change to at least be closer to HL2's default MOTD/TextWindow styling.To Reproduce
Initial MOTD:
Using
showinfo
:showinfo MOTD "This is title" "Example text"
and should see title and description as usualExpected behavior
The GUI styled in the center, OK button + MOTD description centered within the background area. Does not look "broken".
Actual behavior
The GUI styled anchored to the top-left corner and the OK button mis-aligned out of the background area. Looks "broken".
Operating System
Version/Distro
Arch Linux
Machine's CPU
No response
Machine's GPU
No response
GPU's driver
No response
Build's compiler
No response
Additional context and Screenshots
Screenshot of the startup MOTD/TextWindow as is on the master branch:![2024-06-19T213017_screen](https://github.com/NeotokyoRebuild/neo/assets/15316579/9f5ce233-cef2-41df-bdc8-7b449ced1e8c)
Screenshot of TextWindow on GH-367_ChangeToEditablePanel branch, but this changes back to the broken hud after hud_reloadscheme:![2024-06-19T214925_screen](https://github.com/NeotokyoRebuild/neo/assets/15316579/9a2207ea-fde1-48ba-b54a-2c2a2f19c354)