NeotokyoRebuild / neo

NEOTOKYO Rebuild - Source SDK 2013 mod of NEOTOKYO
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Default to not relay player's neo_fov to 1st person specator, add ADS FOV transition for spec, use script AimFov #390

Closed nullsystem closed 1 week ago

nullsystem commented 2 weeks ago

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nullsystem commented 1 week ago

@Rainyan I don't think it was consistent before either, but anyway it should be now be immediate when neo_fov setting gets applied.

Rainyan commented 1 week ago

@Rainyan I don't think it was consistent before either, but anyway it should be now be immediate when neo_fov setting gets applied.

This fixes the FOV change not being applied. But it seems our aim FOV is now somehow coupled to the base FOV. For example, if you set neo_fov 75 and try aiming, it pulls the viewmodel in but your actual FOV doesn't change at all, i.e. there is no "zooming" occurring. I'm assuming we'd want the zoom FOV change to be the same ratio as it is in original NT, decoupled from whatever value the FOV we're zooming from might be.

nullsystem commented 1 week ago

@Rainyan Whoops look like GetMinFOV shouldn't been altered. Try it now. MIN_FOV's only for neo_fov setting now. The zooming in values is taken straight from the scripts so it should be those instead.