In the current version of NT;RE, the enemy markers you see while holding the ghost scale upwards while closer to an enemy and downwards while away from an enemy. It should be the opposite. Also, the distance markers should be on the side, not at the bottom.
To Reproduce
Pick up ghost
Look at the enemy markers
Expected behavior
Far away enemies have a larger icon and close up enemies have smaller ones.
Actual behavior
The enemies close to you have huge markers and far away ones have smaller ones.
Operating System
[X] Windows
[ ] Linux
Version/Distro
Windows 10
Machine's CPU
No response
Machine's GPU
No response
GPU's driver
No response
Build's compiler
No response
Additional context and Screenshots
Pictures for comparison, NT;RE at the top and current NT at the bottom. Also, I think the font for the "x M" marker isn't 1:1.
Build Info
Build datetime: 2024-06-29T16:37:06Z Git hash: 96f57bed41f9607377521292c952d691696270d0
Description
In the current version of NT;RE, the enemy markers you see while holding the ghost scale upwards while closer to an enemy and downwards while away from an enemy. It should be the opposite. Also, the distance markers should be on the side, not at the bottom.
To Reproduce
Expected behavior
Far away enemies have a larger icon and close up enemies have smaller ones.
Actual behavior
The enemies close to you have huge markers and far away ones have smaller ones.
Operating System
Version/Distro
Windows 10
Machine's CPU
No response
Machine's GPU
No response
GPU's driver
No response
Build's compiler
No response
Additional context and Screenshots
Pictures for comparison, NT;RE at the top and current NT at the bottom. Also, I think the font for the "x M" marker isn't 1:1.
![20240630154853_1](https://github.com/NeotokyoRebuild/neo/assets/81193965/cf57517e-0a7f-488d-a29e-d59edaaeb4be)