I said parity, but I suppose it's plugin parity.
The chat gets very verbose when listing *DEAD* [TEAM] (team) Name. For plugin parity we should get rid of (team) and only show [TEAM] for team chat.
To Reproduce
Say something using chat and team chat.
Expected behavior
For normal chat, only show Name: message or *Dead* Name: message.
For team chat, show [TEAM] Name: message or *Dead* [TEAM] Name: message.
Actual behavior
Normal chat shows [TEAM] Name: message or *Dead* [TEAM] Name: message.
Team chat shows [TEAM] (team) Name: message or *Dead* [TEAM] (team) Name: message.
Build Info
20240629_321f139
Description
I said parity, but I suppose it's plugin parity. The chat gets very verbose when listing
*DEAD* [TEAM] (team) Name
. For plugin parity we should get rid of(team)
and only show[TEAM]
for team chat.To Reproduce
Say something using chat and team chat.
Expected behavior
For normal chat, only show
Name: message
or*Dead* Name: message
. For team chat, show[TEAM] Name: message
or*Dead* [TEAM] Name: message
.Actual behavior
Normal chat shows
[TEAM] Name: message
or*Dead* [TEAM] Name: message
. Team chat shows[TEAM] (team) Name: message
or*Dead* [TEAM] (team) Name: message
.Operating System
Version/Distro
Windors 10
Machine's CPU
No response
Machine's GPU
No response
GPU's driver
No response
Build's compiler
No response
Additional context and Screenshots
No response