Doing the same lineups you're used to from OG NT, especially when close to a wall, often results in disaster. It can also be noted that the grenades seem to warp/lag weirdly. Unsure if it's because of the angle or the netcode.
To Reproduce
Stand close to a wall or corner, aim around the corner (use a gun to get a crosshair), switch to your smoke/frag grenade and throw it.
Expected behavior
The grenade should fly past the corner following the same arc as in OG NT (would need some specific examples/videos to match this correctly).
Actual behavior
The grenade hits the wall/corner and ends up killing whatever's close to you.
Build Info
20240629_321f139
Description
Doing the same lineups you're used to from OG NT, especially when close to a wall, often results in disaster. It can also be noted that the grenades seem to warp/lag weirdly. Unsure if it's because of the angle or the netcode.
To Reproduce
Stand close to a wall or corner, aim around the corner (use a gun to get a crosshair), switch to your smoke/frag grenade and throw it.
Expected behavior
The grenade should fly past the corner following the same arc as in OG NT (would need some specific examples/videos to match this correctly).
Actual behavior
The grenade hits the wall/corner and ends up killing whatever's close to you.
Operating System
Version/Distro
Windors 10
Machine's CPU
No response
Machine's GPU
No response
GPU's driver
No response
Build's compiler
No response
Additional context and Screenshots
No response