NeotokyoRebuild / neo

NEOTOKYO Rebuild - Source SDK 2013 mod of NEOTOKYO
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Hull and view offsets match og #470

Open AdamTadeusz opened 1 week ago

AdamTadeusz commented 1 week ago

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AdamTadeusz commented 1 week ago

The friction when walking in a tight hole in some cardinal directions I believe is caused by this lagging of the player's qphysics or its vphysics shadow when walking in those same cardinal directions which is already present on master and I haven't found the cause of just yet https://github.com/NeotokyoRebuild/neo/assets/44210793/c9e309e1-39b5-4d9a-a2bd-894210c7c801

AdamTadeusz commented 5 days ago

nt_dimensions_test2.zip

I included a map to test the hull maxes, its a slightly modified version of nt_dimensions_test. Turn 180 degrees and go to the triangle in front of you. Using cl_showpos 1 you can run into the triangle as far as you can and verify that your y position is the same in og tokyo and this branch