NeotokyoRevamp / neo

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SRM firerate is not same as the current NT's value #110

Open kassibuss opened 5 months ago

kassibuss commented 5 months ago

The weapon script does not read the value and instead its hardcoded

GetFireRate for srm in weapon_srm.h should be 0.6f instead of 0.8f (which is the SRM-S value)

EDIT: This would also require changing the damage of the srm back to 12 instead of the 16 that it has in the revamp

kassibuss commented 5 months ago

Fixed by PR https://github.com/NeotokyoRevamp/neo/pull/119