Open kassibuss opened 5 months ago
The weapon script does not read the value and instead its hardcoded
GetFireRate for srm in weapon_srm.h should be 0.6f instead of 0.8f (which is the SRM-S value)
EDIT: This would also require changing the damage of the srm back to 12 instead of the 16 that it has in the revamp
Fixed by PR https://github.com/NeotokyoRevamp/neo/pull/119
The weapon script does not read the value and instead its hardcoded
GetFireRate for srm in weapon_srm.h should be 0.6f instead of 0.8f (which is the SRM-S value)
EDIT: This would also require changing the damage of the srm back to 12 instead of the 16 that it has in the revamp