Open AdamTadeusz opened 11 months ago
I thought it might be a problem with the models scale variable m_flModelScale defined in a parent class baseanimating and c_baseanimating not being set to the scale obtained from the function GetModelScale() overriden in neo_player and c_neo_player.
Adding SetModelScale(GetModelScale()); to the Spawn function on both client and server doesn't seem to improve things however
hardcoding the game to pick a non support model and then picking the support class results in the same behaviour, so most likely not a problem with the models themselves
Fixed in #73
To Reproduce: Load into a map (I used vtol) Pick any faction Pick Support class Pick any weapon (I used Jitte) Enter following into the console "sv_cheats 1; thirdperson"
As you can see the player feet and part of the lower leg sink into the ground, and movement feels abnormally sluggish, moreso what the support speed debuff should cause.