Closed pkch closed 9 years ago
That looks like a duplicate of #41.
I think #41 was talking about the confusion that results from the algorithm as intended. (Specifically, that the monsters are added/deleted in a loop as a result of the interaction of "Sync materials" and "Deduct materials" options.)
My issue is that the algorithm does not seem to work as intended. With the option "Sync materials" set to "Only if already a monster" and "Deduct materials" disabled, the outcome seems to be different than expected. I'd be happy to help you replicate the bug (assuming it is indeed a bug).
The core issue is probably the same (my messing with the sync algorithm). I'll fix #41 this week-end and it'll very probably also fix this one.
@mmoroz : could you please try again with the version I pushed to the PlayStore a few days ago (1.4.6) and report if the issue is still there ?
Looks good now!
On Tue, Aug 26, 2014 at 2:00 PM, Neraud notifications@github.com wrote:
@mmoroz https://github.com/mmoroz : could you please try again with the version I pushed to the PlayStore a few days ago (1.4.6) and report if the issue is still there ?
— Reply to this email directly or view it on GitHub https://github.com/Neraud/PADListener/issues/42#issuecomment-53491326.
Great ! Thanks for the feedback.
In Settings/Sync/Sync materials as monsters?, I chose "Only if already a monster...". Currently, in PADherder, I have 14 entries in the monster tab that are counted as materials by PADHerder (e.g., Keeper of Dark, etc.). When I sync, PADListener attempts to delete these 14 monsters, even though the option is supposed to let them stay (unless I misunderstand the meaning of this option).
Note: all the monsters in PADHerder were originally added by PADListener; I never added anything manually.