Nercury / rust-and-opengl-lessons

Collection of example code for learning OpenGL in Rust
Apache License 2.0
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No more tutorials? :( #15

Open felipellrocha opened 4 years ago

felipellrocha commented 4 years ago

Title says it all. What happened?

cdecompilador commented 4 years ago

Yeah they are a great resource, it would be great if there were more

Nercury commented 3 years ago

I got bored and got interested in electronics.

felipellrocha commented 3 years ago

Aw, man. That sucks, these tutorials were great! :)

Nercury commented 3 years ago

All right, more complete answer: I was experimenting with various directions of where the tutorials might go, and that very much depends on what you want to do with OpenGL. You can see these experiments with -x suffixes. I got several things implemented (and learned a lot), like texturing, bump mapping, camera, object selection, some profiling, text-as-polygons rendering, even basic UI layout flow. But while these worked, they themselves were not a tutorial, just a random mess. To make them into a tutorial, I would need to take a step back and find how to present all of this knowledge into the coherent steps, where each step makes sense and is understandable on its own. That simply was not done. Also, half of tutorials need to be rewritten already, because things have changed in rust world: the hacky way I have wrapped gl crate can be cleaned up, the failure library is outdated, the choice to use procedural macros is questionable.